On launch, use the flippers to make sure the middle lane (of the three lanes above the bumpers) is not lit. Start Mission is your 2nd choice because Final Frontiers get you a guaranteed 4-7 billion later on in big games. This is because warp 5 holds your multipliers (worth 300M+ at 10x), warp 7 doubles the spinner (you can get tens, or hundreds, of millions per spin of the spinner later in big games), and warp 8 gives you an extra ball or artifact. you haven't hit warp 9 yet), otherwise Start Mission. Choose Warp factor 4 if available (i.e. NOTE: People may disagree with some of my approaches! And maybe my way is flawed. Here's the rules and pointers I follow in my head when I'm playing, in only a rough order of play. Even without an up-nudge on my iPod touch, consistent nudging is incredibly useful. However, I think the TPA table has one big advantage over the real table: nudges are easier (the real table weighs a ton) and consistent. I haven't found another TPA table that punishes missed shots so much. I always found ST:TNG to be a brutal but fair pinball experience on the real table, and find that online as well. (Mainly because a good game doesn't take hours like TZ or whatever.) No one else has put a thread together on this, so I wanted to write one! My highest score is just under 28 billion on my iPod touch (landscape, camera position 1), and this table has become a real favourite of mine.
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